At present knowledge has developed very quickly This has lead to many possibly together positive and negative changes in our day by day lives. One such change was the distended use of personal computers and gaming consoles as well as the introduction of many violent on line games. In this chapter we have investigated the effects of playing violent on line games on students with the help of Combined Disjoint Block Fuzzy Cognitive Maps (CDBFCM). W . B. Vasant h a Kandasam y, A. Victor Devadoss �started the technique. This technique will be efficient if �the numeral of� concepts are �big in figure and we have �to cluster them . The troubles a rediscussed here with the assist of Combined Disjoint Block Fuzzy Cognitive Maps (CDBFCM). Finally most important effects of playing violent online games on students are identified. For this we used neutrosophic device. There are five sections. Section one provides details regarding Fuzzy Cognitive Maps and the effects of playing violent on line games on students. Section two provides basic concepts of Fuzzy Cognitive Maps, Combined Disjoint Block Fuzzy Cognitive Maps. Process of finding the unseen outline was given in section three. The difficulties are given in section four. After the completion of work decisions are given in the last section..
CITATION STYLE
Anusha, G., & Srinivasarao, N. (2019). Effect of playing violent on line games on students using combined disjoint blocked fuzzy cognitive maps (CDBFCM). International Journal of Innovative Technology and Exploring Engineering, 8(8), 2002–2007.
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