The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian model for RTS build tree prediction from noisy observations, which parameters are learned from replays (game logs). This unsupervised machine learning approach involves minimal work for the game developers as it leverage players' data (common in RTS). We applied it to StarCraft1 and showed that it yields high quality and robust predictions, that can feed an adaptive AI. Copyright © 2011, Association for the Advancement of Artificial.
CITATION STYLE
Synnaeve, G., & Bessière, P. (2011). A bayesian model for plan recognition in RTS games applied to starcraft. In Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 (pp. 79–84). https://doi.org/10.1609/aiide.v7i1.12429
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