PENGEMBANGAN MEDIA PERMAINAN SAINS FEED THE ZOO ANIMALS BERBANTU FLASH CARD UNTUK MEMFASILITASI KEMAMPUAN MENGENAL HURUF

  • Arifani G
  • Mulyana E
  • Sumardi S
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Abstract

The research problem was obtained through a preliminary study in the Al-Hamid Kindergarten in Tasikmalaya City, namely the difficulty of the teacher in making and developing learning media that is suitable to the needs, especially the media to recognize letters.The methode used is expansing methode type EDR from Mckenney and Reeves as generic model. Streps to do is :  1) analysis and exploration step, design and construction step, evalution and reflection step. Product constructed is learning and playing science media feed the zoo animals aided  flash card. The media is specially designed for introducing letters variated with science consept. This research can only done two steps that is analysis and exploration then design and construction. The , evalution and reflection step can’t be held, remembering there’s trial and error processes due to thus Covid-19 pandemic (Coronavirus Disease 2019). Based on the results of the validation by a team of experts consisting of material experts, instructional media and pedagogics, the science game media feeds the zoo animals assisted with flash cards for further feasible use in learning in PAUD, as an alternative use of learning media that can facilitate aspects of child development only language development in particular is recognizing letters. Permasalahan penelitian didapat melalui studi pendahuluan di TK Al-Hamid Kota Tasikmalaya yaitu kesulitan guru dalam membuat dan mengembangkan media pembelajaran yang sesuai dengan kebutuhan khususnya media untuk mengenal huruf. Metode yang digunakan yaitu metode pengembangan jenis EDR (Educational Design Research) dengan model Generik dari McKenney Reeves. Tahapan-tahapan yang dilakukan yaitu 1) tahap analysis and exploration 2) tahap design and construction; 3) tahap evalution and reflection. Produk yang dihasilkan berupa media permainan sains feed the zoo animals berbantu flash card. Media permainan tersebut dirancang secara khusus untuk mengenalkan huruf yang divariasikan melalui penanaman konsep sains. Penelitian ini hanya dapat melaksanakan dua tahap yaitu tahap analisis dan eksplorasi serta desain dan konstruksi. Tahap evaluasi dan refleksi tidak dapat dilakukan, mengingat tidak akan dilakukan uji coba produk, karena adannya pandemi covid-19 (Coronavirus Disease 2019). Berdasarkan hasil validasi oleh tim ahli yang terdiri dari ahli materi, media pembelajaran serta pedagogik, media permainan sains feed the zoo animals berbantu flash card untuk selanjutnya layak digunakan dalam pembelajaran di PAUD, sebagai salah satu alternatif penggunaan media pembelajaran yang dapat memfasilitasi aspek perkembangan anak salah satunya perkembangan bahasa khususnya mengenal huruf.

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APA

Arifani, G. I., Mulyana, E. H., & Sumardi, S. (2020). PENGEMBANGAN MEDIA PERMAINAN SAINS FEED THE ZOO ANIMALS BERBANTU FLASH CARD UNTUK MEMFASILITASI KEMAMPUAN MENGENAL HURUF. JURNAL PAUD AGAPEDIA, 4(1), 71–84. https://doi.org/10.17509/jpa.v4i1.27199

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