This development research aims to determine the feasibility of Ludo media and how student activities use Ludo media in fourth grade students of SDN Gunungcupu 1 . This research method uses research and development (R & D) with a 3D development model (Theree-D) which consists of three stages, the define stage, the design stage and the development stage. The product of this research is in the form of Ludo learning media to increase student learning activities which include material on the nation's cultural diversity (customary house) in the social studies subject of elementary school grade IV. This Ludo learning media is in the form of a rectangle with a size of 1.5 meters x 1.5 meters. This Ludo is made by using a type of banner material. To test the feasibility of this learning media, an expert validation trial was conducted. Expert validation was carried out by media experts and material experts with the research subject being 20 fourth grade students at SDN Gunungcupu 1 . From the data obtained, this Ludo media gets an average expert validation score of 93% so that it gets the "very decent" category and gets an average score of 87.68% from student activities and is included in the "very decent" category. So it can be concluded that this Ludo learning media is feasible to use
CITATION STYLE
Andriana, E., Hendracipta, N., VY, I. A., & Nurlela, N. (2022). PENGEMBANGAN MEDIA PEMBELAJARAN LUDO UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA PADA MATA PELAJARAN IPS DI SDN GUNUNGCUPU 1 PANDEGLANG. Journal of Professional Elementary Education, 1(2), 92–98. https://doi.org/10.46306/jpee.v1i2.11
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