Most dialogue architectures are either pipelined or, if agent-based, are restricted to a pipelined flow-of-information. The TRIPS dialogue architecture is agent-based and asynchronous, with several layers of information flow. We present this architecture and the synchronization issues we encountered in building a truly distributed, agent-based dialogue architecture.
CITATION STYLE
Blaylock, N., Allen, J., & Ferguson, G. (2002). Synchronization in an asynchronous agent-based architecture for dialogue systems. In Proceedings of the SIGDIAL 2002 Workshop - 3rd Annual Meeting of the Special Interest Group on Discourse and Dialogue (pp. 1–10). Association for Computational Linguistics (ACL). https://doi.org/10.3115/1118121.1118122
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