Abstract: Games, digital or otherwise, have always taken inspiration from their broader social, cultural and economic surroundings. They have been used to attempt to teach moral values and changed to reflect new, more modern, ideals. Their recent development is contingent on changing technological infrastructure, giving rise to a multi-billion pound entertainment commodity. Developing concurrently, gambling commodities are also deeply tied to technology with ever changing modern gambling industries reflecting shifting normative values about the role and position of gambling in our lives. As gambling has become more acceptable, more “normal”, its visibility has vastly increased. Against this backdrop it, perhaps, feels increasingly obvious that gambling would increasingly permeate digital games: game designers look to mechanics which hook people into products; games reflect broader societal trends and there is a pressing need to make returns on investments, commoditising play at a hitherto unknown scale.
CITATION STYLE
Wardle, H. (2021). The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling. In Games Without Frontiers? (pp. 9–34). Springer International Publishing. https://doi.org/10.1007/978-3-030-74910-1_2
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