Abstract
In this paper we present an educational application that integrates virtual worlds with tangible interfaces, in what is called "mixed reality", using Kinect and OpenSim as the base technologies. The paper also discusses an experience on applying such technology for the inclusion at a concrete high school in Cunit (Spain). In the initial experiments, the use of mixed reality has shown a great potential for these education requirements. © Springer International Publishing 2013.
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CITATION STYLE
Mateu, J., Lasala, M. J., & Alamán, X. (2013). Tangible interfaces and virtual worlds: A new environment for inclusive education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8276 LNCS, pp. 119–126). https://doi.org/10.1007/978-3-319-03176-7_16
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