Reuse of neural modules for general video game playing

10Citations
Citations of this article
57Readers
Mendeley users who have this article in their library.

Abstract

A general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by routing activation selectively through previously learned neural structure, regardless of how or for what it was learned. A neuroevolution implementation of this approach is presented with application to high-dimensional sequential decision-making domains. This approach is more general than previous approaches to neural transfer for reinforcement learning. It is domain-Agnostic and requires no prior assumptions about the nature of task relatedness or mappings. The method is analyzed in a stochastic version of the Arcade Learning Environment, demonstrating that it improves performance in some of the more complex Atari 2600 games, and that the success of transfer can be predicted based on a high-level characterization of game dynamics.

Cite

CITATION STYLE

APA

Braylan, A., Hollenbeck, M., Meyerson, E., & Miikkulainen, R. (2016). Reuse of neural modules for general video game playing. In 30th AAAI Conference on Artificial Intelligence, AAAI 2016 (pp. 353–359). AAAI press. https://doi.org/10.1609/aaai.v30i1.10014

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free