This research is to conclude the sentiment of the gamers and the sentiments of them in a whole game play. The evaluation of the information that you extract form the method of play. The player will have a score card and that will be considered as the information for the sentiment analysis report. The tally will be from the prefixed strategy of the genre of the game. The player will be evaluated for the improvement in the game for the upcoming round and can get a detailed analysis of the drawbacks and the flaws faced by the players. The tactic need to be detailed analysis for the improvement. This will also focus on the addictiveness and the player and the proper schedule to play the game and switch the play mode and the genre of game. So that the mood and the effect of virtual reality will be lessen and good mental health of a player.
CITATION STYLE
Prajapati, Y. N., & Chauhan, R. (2019). Sentiment analysis of user game: After play analysis. International Journal of Innovative Technology and Exploring Engineering, 8(6), 121–124.
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