A family of inexpensive sampling schemes

7Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

To improve image quality in computer graphics, antialiazing techniques such as supersampling and multisampling are used. We explore a family of inexpensive sampling schemes that cost as little as 1.25 samples per pixel and up to 2.0 samples per pixel. By placing sample points in the corners or on the edges of the pixels, sharing can occur between pixels, and this makes it possible to create inexpensive sampling schemes. Using an evaluation and optimization framework, we present optimized sampling patterns costing 1.25, 1.5, 1.75 and 2.0 samples per pixel. © The Eurographics Association and Blackwell Publishing Ltd 2005.

Cite

CITATION STYLE

APA

Hasselgren, J., Akenine-Möller, T., & Laine, S. (2005). A family of inexpensive sampling schemes. Computer Graphics Forum, 24(4), 843–848. https://doi.org/10.1111/j.1467-8659.2005.00905.x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free