Understanding user attention in VR using gaze controlled games

Citations of this article
Mendeley users who have this article in their library.
Get full text


Understanding user's intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics. The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention.




Dohan, M., & Mu, M. M. (2019). Understanding user attention in VR using gaze controlled games. In TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 167–173). Association for Computing Machinery, Inc. https://doi.org/10.1145/3317697.3325118

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free