Understanding user's intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics. The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention.
Dohan, M., & Mu, M. M. (2019). Understanding user attention in VR using gaze controlled games. In TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 167–173). Association for Computing Machinery, Inc. https://doi.org/10.1145/3317697.3325118