Understanding user attention in VR using gaze controlled games

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Abstract

Understanding user's intent has a pivotal role in developing immersive and personalised media applications. This paper introduces our recent research and user experiments towards interpreting user attention in virtual reality (VR). We designed a gaze-controlled Unity VR game for this study and implemented additional libraries to bridge raw eye-tracking data with game elements and mechanics. The experimental data show distinctive patterns of fixation spans which are paired with user interviews to help us explore characteristics of user attention.

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APA

Dohan, M., & Mu, M. M. (2019). Understanding user attention in VR using gaze controlled games. In TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 167–173). Association for Computing Machinery, Inc. https://doi.org/10.1145/3317697.3325118

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