Kinect is a device for human?machine interaction, which adds two more input modalities to the palette of the user interface designer: gestures and speech [1]. Kinect (Figure 1) is transforming how people interact with computers, kiosks, and other motion-controlled devices [2] from fun applications like playing a virtual violin [3], to applications in health care [4] and physical therapy [5], retail [6], [7], education [8], and training [9]. © 1991-2012 IEEE.
CITATION STYLE
Tashev, I. (2013). Kinect development kit: A toolkit for gesture-and speech-based human-machine interaction [Best of the Web]. IEEE Signal Processing Magazine, 30(5), 129–131. https://doi.org/10.1109/MSP.2013.2266959
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