We describe extensions to VirtualHuman, a multimodal dialogue system. It uses an interactive game scenario to demonstrate real-time multi-party dialogue between two human users and three virtual characters. The focus is to make the interaction more natural, robust and flexible. Here, we address issues of speech recognition in noisy environments, resolution of spatial references, and enhancements in the character interactions.
CITATION STYLE
Löckelt, M., & Pfleger, N. (2006). Augmenting virtual characters for more natural interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4326 LNCS, pp. 231–240). Springer Verlag. https://doi.org/10.1007/11944577_24
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