Serious games are transcending the way of teaching and learning nowadays. Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives. However, they are ubiquitous in today's society and their stakes and assets remain largely fuzzy. This paper describes different models and frameworks for serious games design. Between theoretical and technical consideration, authors propose a new reflection model that aims to help pedagogues guiding their conception of serious games. This model is a result of a thematic synthesis analyzing more than 40 texts offering a three-layered model covering the simplest to the most advanced design. Three study cases are announced to be conducted by the end of this year in order to challenge and evaluate this new model.
CITATION STYLE
El Arroum, F. Z., Hanoune, M., & Zidoun, Y. (2020). Serious Game Design: Presenting a New Generic Creative Reflection Framework. International Journal of Emerging Technologies in Learning, 15(19), 247–255. https://doi.org/10.3991/ijet.v15i19.15603
Mendeley helps you to discover research relevant for your work.