Building a Generative Space of Facial Expressions of Emotions Using Psychological Data-driven Methods

3Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.
Get full text

Abstract

To engage their human users, socially interactive virtual agents must be equipped with the ability to communicate emotions using facial expressions. Therefore, a main goal is to build a generative model that can produce the range of realistic dynamic facial expressions of emotion that occur across social life. We contribute to this goal by building a psychologically valid generative model of facial expressions directly from subjective human perception using a novel psychology-based approach. First, we build a valence-arousal space of face movements by identifying the specific face movements that convey valence (positive/negative) and arousal (excited/calm) in 40 individual participants. We then tested the capacity of the valence-arousal space to generate a broad range of facial expressions of emotion including the six classic emotions and complex emotions. By cross-correlating a large set of facial expressions of basic and complex emotions with the valence-arousal space, we show that our model can successfully represent a wide range of emotions. We anticipate that our psychologically valid facial expression generation model will enhance the emotion signalling capabilities of virtual agents.

Cite

CITATION STYLE

APA

Liu, M., Duan, Y., Ince, R. A. A., Chen, C., Garrod, O. G. B., Schyns, P. G., & Jack, R. E. (2020). Building a Generative Space of Facial Expressions of Emotions Using Psychological Data-driven Methods. In Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents, IVA 2020. Association for Computing Machinery, Inc. https://doi.org/10.1145/3383652.3423902

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free