• What does it mean for human beings to 'be' in simulated worlds? • Will experiencing worlds that are not 'actual' change our ways of structuring thought?• Can virtual worlds open up new possibilities to philosophize? Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design. Gualeni's exploration casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise. From that perspective, this book articulates an understanding of virtual worlds as philosophical mediators.
CITATION STYLE
Gualeni, S. (2015). Virtual worlds as philosophical tools: How to philosophize with a digital Hammer. Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer (pp. 1–194). Palgrave Macmillan. https://doi.org/10.1057/9781137521781
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