The current paper aims to present the process used for validating a VR game in its two modes: single and co-op. Through the combination of qualitative and quantitative approaches, it was possible to map the users’ initial perceptions, points of improvements, and expectations for the information assessment. Ultimately, it was possible to observe that although both single and co-op modes were introduced to participants, the latter created a greater level of engagement and motivation, increasing the participants’ interest.
Maciel, F., Miyagawa, T., Melo, P., & Souza, M. (2018). Evaluating the UX of a VR game using a mixed methodology. In Advances in Intelligent Systems and Computing (Vol. 608, pp. 249–257). Springer Verlag. https://doi.org/10.1007/978-3-319-60639-2_26