Designing purposeful digital learning

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Abstract

This paper is in response to the manuscript entitled “Designing and integrating purposeful learning in game play: a systematic review” (Ke, Educ Technol Res Dev, 64(2):219–244, 2016) The author discusses five design elements of purposeful digital learning: Knowledge Activation and Acquisition Actions, Integration of Learning Modes, New Learning Spaces, Learning Moments and Learning Supports. The application of this framework, this brief response suggests, extends beyond game–based learning to numerous challenge–based interactive learning designs such as team–based projects, collaborative problem–solving, competitions for innovative ideas, ideation–to–innovation challenges, and individual project–based learning.

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Gibson, D. (2021). Designing purposeful digital learning. Educational Technology Research and Development, 69(1), 153–156. https://doi.org/10.1007/s11423-020-09875-1

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