Gadget-Based Interactive Multimedia on Socio-Scientific Issues to Improve Elementary Students’ Scientific Literacy

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Abstract

This study aimed to develop Socio-scientific Issues (SSI) gadgetbased interactive multimedia (GBIM) to improve elementary students’ scientific literacy. The research is a Research and Development study with a 4-D model: define, design, develop, and disseminate. Data were collected using a validation sheet, observation sheet, and scientific literacy test. The GBIM was piloted on 25 suburban elementary school students in East Java. The data then were analyzed by using descriptive statistics: comparison with eligibility and N-gain criteria. The result indicated that the GBIM is compatible as alternative learning media to improve elementary students’ scientific literacy, that was: a) very valid with a score of 3.55; b) practical to use at “good criteria” with more studentcentered learning; c) effective, as there were positive responses about the learning activities and the students improved their scientific literacy from level 3 to level 4, with an N-gain of 0.4 in the medium category.

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Suryanti, S., Widodo, W., & Yermiandhoko, Y. (2021). Gadget-Based Interactive Multimedia on Socio-Scientific Issues to Improve Elementary Students’ Scientific Literacy. International Journal of Interactive Mobile Technologies, 15(1), 56–69. https://doi.org/10.3991/IJIM.V15I01.13675

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