Computational Thinking has recently become a focus of many teaching and research domains; it encapsulates those thinking skills integral to solving complex problems using a computer, thus being widely applicable in our society. It is influencing research across many disciplines and also coming into the limelight of education, mostly thanks to public initiatives such as the Hour of Code. In this paper we present our arguments for promoting Computational Thinking in education through the Human-centred paradigm of Tangible End-User Development, namely by exploiting objects whose interactions with the physical environment are mapped to digital actions performed on the system.
CITATION STYLE
Turchi, T., & Malizia, A. (2016). A Human-Centred Tangible approach to learning Computational Thinking. ICST Transactions on Ambient Systems, 3(9), 151641. https://doi.org/10.4108/eai.23-8-2016.151641
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