Numerical simulation of lava flow using a GPU SPH model

62Citations
Citations of this article
70Readers
Mendeley users who have this article in their library.

Abstract

A smoothed particle hydrodynamics (SPH) method for lava-flow modeling was implemented on a graphical processing unit (GPU) using the compute unified device architecture (CUDA) developed by NVIDIA. This resulted in speed-ups of up to two orders of magnitude. The three-dimensional model can simulate lava flow on a real topography with free-surface, non-Newtonian fluids, and with phase change. The entire SPH code has three main components, neighbor list construction, force computation, and integration of the equation of motion, and it is computed on the GPU, fully exploiting the computational power. The simulation speed achieved is one to two orders of magnitude faster than the equivalent central processing unit (CPU) code. This GPU implementation of PH allows high resolution SPH modeling in hours and days, rather than in weeks and months, on inexpensive and readily available hardware. © 2011 by the Istituto Nazionale di Geofisica e Vulcanologia. All rights reserved.

Cite

CITATION STYLE

APA

Hérault, A., Bilotta, G., Vicari, A., Rustico, E., & del Negro, C. (2011). Numerical simulation of lava flow using a GPU SPH model. Annals of Geophysics, 54(5), 600–620. https://doi.org/10.4401/ag-5343

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free