We describe a visual programming language for defining behaviors manifested by reified actors in a 2D virtual world that can be compiled into programs comprised of sequences of combinators that are themselves reified as actors. This makes it possible to build programs that build programs from components of a few fixed types delivered by diffusion using processes that resemble chemistry as much as computation.
CITATION STYLE
Williams, L. R. (2015). Programs as Polypeptides. In Proceedings of the 13th European Conference on Artificial Life, ECAL 2015 (pp. 150–157). MIT Press Journals. https://doi.org/10.7551/978-0-262-33027-5-ch033
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