An immersive Visuo-Haptic VR environment with pseudo-haptic effects on perceived stiffness

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Abstract

In this presentation, we describe an immersive visuo-tactile VR system which presents tunable subjective hardness of virtual objects by employing the pseudo-haptic effects. Our system supposes that users put on an HMD and a glove which contains a mechanical structure that presents constraining force to his or her fingers in pinching virtual objects. The system visually displays a re-rendered virtual hand pinching deformed objects with its finger flexion magnified or suppressed graphically, for arousing the pseudo-haptic effect. We expect this method to be effective in creating mobile wearable tactile systems that are correlated to personal VR systems in home applications.

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Matsumoto, D., Zhu, Y., Tanaka, Y., Yamazaki, K., Hasegawa, K., Makino, Y., & Shinoda, H. (2018). An immersive Visuo-Haptic VR environment with pseudo-haptic effects on perceived stiffness. In Lecture Notes in Electrical Engineering (Vol. 432, pp. 281–285). Springer Verlag. https://doi.org/10.1007/978-981-10-4157-0_48

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