Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes

10Citations
Citations of this article
67Readers
Mendeley users who have this article in their library.

Abstract

Mobile applications viewed as digital social change tools are focused on sustainable devel-opment, particularly in topics that address ecology and the environment. In this research, the aim is to systematize a review of the 10 most downloaded mobile applications in this context, but deepening on those that use game elements in their interface, organizing them according to components, mechanics and playful dynamics. Findings demonstrate the role of levels and achievements as more repeated dynamics, and challenges and feedback as more relevant elements in gameplay, and finally, emotions and narratives as components of the gamified experience. The incorporation of these elements in mobile games shows that digital gamification in the environmental context is organized from an alternative perspective, where argumentation, the succession of events, the progressive incorporation of difficulty and the interaction with the computerized system modify the traditional view that sees gamification as a superficial system of points.

Cite

CITATION STYLE

APA

Torres-Toukoumidis, A., León, D. V., De-Santis, A., & López-López, P. C. (2022). Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes. Societies, 12(2). https://doi.org/10.3390/soc12020042

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free