Abstract
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinforcement learning (RL) algorithm, ALeRT-AM, that includes an agent-modeling mechanism. We implemented this algorithm in BioWare Corp.'s role-playing game, Neverwinter Nights to evaluate its effectiveness in a real game. Our experiments compare agents who use ALeRTAM with agents that use the non-agent modeling ALeRT RL algorithm and two other non-RL algorithms. We show that an ALeRT-AM agent is able to rapidly learn a winning strategy against other agents in a combat scenario and to adapt to changes in the environment.© 2009, Association for the Advancement of Artificial.
Cite
CITATION STYLE
Zhao, R., & Szafron, D. (2009). Learning character behaviors using agent modeling in games. In Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009 (pp. 179–185). https://doi.org/10.1609/aiide.v5i1.12369
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