Discrete average of two-dimensional shapes

4Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this article we present an algorithm for computing discrete average of n two-dimensional shapes. Our previous work was limited to two shapes, we generalize it to an arbitrary number of objects with consideration of increasing inter-individual variability. The first step of our approach performs a rigid transformation that aligns the shapes as best as possible. The next step consists in searching the progressive metamorphosis of one object toward the other one, that iteratively adds or suppresses pixels. This process is then iterated between the last average shape obtained and the new object from the set according to weighting consideration. It considers the rank in which each shape is added and gives criteria of optimization in variability and global topology preservation. The basic operations are based on geodesic distance transformations and lead to an optimal (linear) algorithm. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Boukhriss, I., Miguet, S., & Tougne, L. (2005). Discrete average of two-dimensional shapes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3691 LNCS, pp. 145–152). https://doi.org/10.1007/11556121_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free