Social facilitation in a game-like human-robot interaction using synthesized emotions and episodic memory

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Abstract

Companion robots will be more and more part of our daily lives in the next years, and having long-term interactions can have both positive and negative effects on their users. This paper presents an experiment that is focusing on social facilitation. Our scenario is a memory game with the Nao robot and is combining an emotional system based on the OCC Model, and an episodic memory mechanism. Our first preliminary results show evidence that support the theory and present a first step towards an adaptive lifelong learning system.

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Cruz-Maya, A., Ferland, F., & Tapus, A. (2015). Social facilitation in a game-like human-robot interaction using synthesized emotions and episodic memory. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9388 LNCS, pp. 164–173). Springer Verlag. https://doi.org/10.1007/978-3-319-25554-5_17

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