A model that contributes in a simple, practical and effective way to develop 3D-based CH conservation applications involving the use of VR, AR and MR technologies was proposed based on the identification of challenges in developing applications. Identification was carried out by analyzing related and relevant articles selected randomly using Google and Google Scholar search engines. The model can prevent researchers from lack of planning in carrying out research in this field, and it is suitable for those just starting out with this type of research. In addition, this model can support researchers to more easily, practically and effectively implement 3D-based cultural heritage conservation by using virtual reality or augmented reality or mixed reality technology.
CITATION STYLE
Fanani, A. Z., Hastuti, K., Syarif, A. M., & Harsanto, P. W. (2021). Challenges in Developing Virtual Reality, Augmented Reality and Mixed-Reality Applications: Case Studies on A 3D-Based Tangible Cultural Heritage Conservation. International Journal of Advanced Computer Science and Applications, 12(11), 219–227. https://doi.org/10.14569/IJACSA.2021.0121126
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