Player control in a real-time mobile augmented reality game

2Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for 'pure' VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria. © 2012 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

Picklum, M., Modzelewski, G., Knoop, S., Lichtenberg, T., Dittmann, P., Böhme, T., … Malaka, R. (2012). Player control in a real-time mobile augmented reality game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 393–396). https://doi.org/10.1007/978-3-642-33542-6_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free