Abstract
In this paper, we describe how by embracing a first-person design perspective we engaged with the uncomfortable to successfully gain insight into the design of affective technologies. Firstly, we experience estrangement that highlights and grounds our bodies as desired in the targeted technology interaction. Secondly, we understand design preconceptions, risks and limitations of the design artifacts.
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CITATION STYLE
Umair, M., Alfaras, M., Gamboa, H., & Sas, C. (2019). Experiencing discomfort: Designing for affect from first-person perspective. In UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (pp. 1093–1096). Association for Computing Machinery, Inc. https://doi.org/10.1145/3341162.3354061
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