It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation

  • Jurgens D
  • Navigli R
N/ACitations
Citations of this article
97Readers
Mendeley users who have this article in their library.

Abstract

Annotated data is prerequisite for many NLP applications. Acquiring large-scale annotated corpora is a major bottleneck, requiring significant time and resources. Recent work has proposed turning annotation into a game to increase its appeal and lower its cost; however, current games are largely text-based and closely resemble traditional annotation tasks. We propose a new linguistic annotation paradigm that produces annotations from playing graphical video games. The effectiveness of this design is demonstrated using two video games: one to create a mapping from WordNet senses to images, and a second game that performs Word Sense Disambiguation. Both games produce accurate results. The first game yields annotation quality equal to that of experts and a cost reduction of 73% over equivalent crowdsourcing; the second game provides a 16.3% improvement in accuracy over current state-of-the-art sense disambiguation games with WordNet.

Cite

CITATION STYLE

APA

Jurgens, D., & Navigli, R. (2014). It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation. Transactions of the Association for Computational Linguistics, 2, 449–464. https://doi.org/10.1162/tacl_a_00195

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free