Request for action reconsidered as a dialogue game based on commitments

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Abstract

This paper follows recent work in the field of dialectical models of inter-agent communication. The request action as proposed by Winograd & Flores is reconsidered in an original dialogue game framework, as a composition of different basic games (small conversation policies). These basic games are based on commitments of participants and are handled through a "contextualization game" which aims at defining how games are opened or closed through the dialogue, and what combinations are legal. We show how such a model offers more practical flexibility, and covers more situations than the classical protocol. Finally, we give an overview on the game simulator that we are currently developing. © Springer-Verlag Berlin Heidelberg 2003.

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Chaib-Draa, B., Labrie, M. A., & Maudet, N. (2003). Request for action reconsidered as a dialogue game based on commitments. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2650, pp. 284–299). Springer Verlag. https://doi.org/10.1007/978-3-540-44972-0_16

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