Abstract
The process of learning the discipline of human anatomy is complex, exhaustive and highly menorious. With this based on the theory of David Paul Ausubel (1918-2008) was created a Serious Game with the purpose of assisting in the process of learning the discipline. Using the Human-Centered Desing (HCD) method to create the Game and the descriptive method with qualitative and quantitative approaches to evaluate the same. We get results from Attrakdiff's usability test that prove that the game is desired and task- oriented. After analyzing the data we verified that the Game demonstrated efficiency as an educational technology bringing interactive and playful resources together with learning. Resumo.
Cite
CITATION STYLE
Lemos, W., Junior, I., & Filho, A. C. (2017). Uma Proposta de um Serious Game no Auxílio do Aprendizado da Anatomia Humana. In Anais do XXVIII Simpósio Brasileiro de Informática na Educação (SBIE 2017) (Vol. 1, p. 655). Brazilian Computer Society (Sociedade Brasileira de Computação - SBC). https://doi.org/10.5753/cbie.sbie.2017.655
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