Abstract
The simulation of the dynamics of human societies is not an easy task, and we propose a bottom-up approach, which consists in defining the human entity as a single, autonomous and independent entity (called Agent), and then immerse many of them in a common environment to let them interact and co-operate as the environment evolves. To achieve our goal and create Virtual Human societies, we try to extend the concepts we have developed for crowd simulations to encompass more autonomy at the level of individuals.
Cite
CITATION STYLE
Thalmann, D. (2001). The foundations to build a virtual human society. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 2190, pp. 1–14). Springer Verlag. https://doi.org/10.1007/3-540-44812-8_1
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