Combination of self-organizing map and k-means methods of clustering for online games marketing

4Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.

Abstract

Data mining has been applied in many fields, such as pattern evaluation, image recognition, and data analysis. Clustering is one of the most popular methods of data mining. There are many algorithms concerning clustering, such as k-means and Farthest First in data mining fields, and adaptive resonance theory (ART) and self-organizing map (SOM) in machine learning. ART and SOM are unsupervised learning algorithms, which better determine the best numbers for clustering than only the k-means algorithm. This study is devoted to applying a combination of SOM with k-means to study the marketing of online games in Taiwan. The results show that the marketing segmentation of online games can be evaluated well by clustering the users’ data obtained from any online or offline survey. The method that combines SOM with k-means has been shown in this study to provide a good evaluation of the market segmentation.

Cite

CITATION STYLE

APA

Yu, S., Yang, M., Wei, L. H., Hu, J. S., Tseng, H. W., & Meen, T. H. (2020). Combination of self-organizing map and k-means methods of clustering for online games marketing. Sensors and Materials, 32(8 p2), 2697–2707. https://doi.org/10.18494/SAM.2020.2800

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free