We present our informal observations of children and adults playing together with our VR SandScape, a hybrid system with a Spatial Augmented Reality (SAR) sandbox and a Virtual Reality (VR) perspective. We discuss our preliminary findings of how the players, with access to multiple shared immersive VR and SAR views, navigate between what they see from their natural viewpoint while considering what other players see, and how the process of such negotiations influences their ongoing play and virtual creation. We argue for the design of a play space that can support sharing and negotiation of diverse perspectives.
CITATION STYLE
Ryokai, K., & Li, Y. L. (2020). VR SandScape: Working with multiple perspectives in a hybrid VR/SAR collaborative play space. In CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 350–354). Association for Computing Machinery, Inc. https://doi.org/10.1145/3383668.3419892
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