Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presence for the 21st Century. This article explores the origins, evolution and future of the virtual world medium from their humble beginnings in multi-player games to their use in education, business, science and engineering. Our focus will be on the development of social virtual worlds including environments such as Habitat, Active Worlds and Second Life
CITATION STYLE
Damer, B. (2008). MEETING IN THE ETHER: A BRIEF HISTORY OF VIRTUAL WORLDS AS A MEDIUM FOR USER-CREATED EVENTS. Artifact, 2(2), 94–107. https://doi.org/10.1080/17493460903020877
Mendeley helps you to discover research relevant for your work.