A two-dimensional approach to creativity assessment for digital game story design

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Abstract

This assessment design examines the deficiencies and flaws of existing creativity measures for digital game story design. Instead of using holistic scoring simply overlooking an overall story, a two-dimensional analytic approach to creativity assessment which combines distinct game story constructs with six types of creativity indicators is proposed. Besides, creativity descriptors commonly used by educators in scoring rubrics are also been characterized to correspond to the categories of creativity indicators. This creativity assessment not only helps evaluators like teachers measure digital game story creativity, understands which aspects of the digital game story are short of creativity, but also prompts digital game story designers like students and product developers to tailor creative and entertaining game stories.

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APA

Huang, Y. H., & Chuang, T. Y. (2012). A two-dimensional approach to creativity assessment for digital game story design. In Proceedings of the 20th International Conference on Computers in Education, ICCE 2012 (pp. 453–458). National Institute of Education, Nanyang Technological University. https://doi.org/10.58459/icce.2012.862

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