Abstract
We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.
Cite
CITATION STYLE
Limpaecher, A., Feltman, N., Treuille, A., & Cohen, M. (2013). Real-Time Drawing Assistance through Crowdsourcing. In Proceedings of the 1st AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2013 (pp. 101–102). AAAI Press. https://doi.org/10.1609/hcomp.v1i1.13058
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