Real-Time Drawing Assistance through Crowdsourcing

1Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.

Abstract

We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.

Cite

CITATION STYLE

APA

Limpaecher, A., Feltman, N., Treuille, A., & Cohen, M. (2013). Real-Time Drawing Assistance through Crowdsourcing. In Proceedings of the 1st AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2013 (pp. 101–102). AAAI Press. https://doi.org/10.1609/hcomp.v1i1.13058

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free