Abstract
This chapter introduces the main uses, methods, and issues of 3D approximations. The practical advantages of using 3D approximations over traditional presentations methods is demonstrated, with a focus on realism, interactivity, and presence. Simple 2D images and enhancement such as gaming software offer multiple output formats for diverse aims. Additional uses, such as 3D simulations are also considered, demonstrating the use of these models for the interpretation of archaeological contexts. The chapter also contains a description of standard methods of 3D approximating, using general guidelines applicable to a variety of software. Text
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CITATION STYLE
Barratt, R. P. (2021). Speculating the past: 3D reconstruction in archaeology. In Virtual Heritage: A Guide (pp. 13–24). Ubiquity Press. https://doi.org/10.5334/bck.c
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