Integrating AI into educational applications can have an enormous benefit for users (players/children) and educational professionals. The concept of customisation based on user preferences and abilities is not new. However, in this paper the abilities of the players of a literacy skill application are being collated and categorized, so that in the future they can automatically offer the next instructional level without external manual support. The app Karaton has been designed in such a way that there is a presumption of competence and no child should feel a failure or need to wait to be told that they can try a higher level. It has been found that this improves self-confidence and encourages independent literacy skills.
CITATION STYLE
Hauwaert, H., Ghesquière, P., Tordoir, J., & Thomson, J. (2020). Karaton: An example of ai integration within a literacy app. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12376 LNCS, pp. 91–96). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-58796-3_12
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