The real-time global supply chain game: New educational tool for developing supply chain management professionals

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Abstract

Researchers at Delft University and the Robert H. Smith School of Business at the University of Maryland have developed the "Global Supply Chain Game" (GSCG). A specific instance of the game is called the "Distributor Game," centered on globalization and the real-time supply chain. The GSCG differs from many existing business learning games in that, as opposed to being turn-based and locked in on demonstrating a single phenomenon (i.e., the bullwhip effect), it simulates a real-world experience by operating on a continuous clock with ongoing events and responses to individual decisions. The decision-making processes of the distributors in the game are controlled by human players. To confront the human players with a complex and dynamic environment, suppliers, markets, and competing distribution centers are represented by computer-controlled actors. The Distributor Game has been tested at the Robert H. Smith School of Business in seven courses since January 2005. The beta-tests include four MBA classes, two Executive MBA classes, and a single undergraduate class. Each class has been consistent in its approval of the game as a tool in simulating the complexities of a global supply chain and facilitating learning about how to successfully manage this environment.

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APA

Corsi, T. M., Boyson, S., Verbraeck, A., Van Houten, S. P., Han, C., & MacDonald, J. R. (2006). The real-time global supply chain game: New educational tool for developing supply chain management professionals. Transportation Journal, 45(3), 61–73. https://doi.org/10.5325/transportationj.45.3.0061

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