Homecoming: Exploring returns to long-term single player games

5Citations
Citations of this article
22Readers
Mendeley users who have this article in their library.

Abstract

We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games research. To begin our exploration in this domain, we investigated what the return experience is like frst-hand. By returning to four long-term single player games played extensively in the past, we revealed a phenomenon we call The Pivot Point, a 'eureka' moment in return gameplay. The pivot point anchors our design explorations, where we created prototypes to leverage the pivot point in reconnecting with the experience. These return experiences and subsequent prototyping iterations inform our understanding of how to design better returns to gameplay, which can beneft both producers and consumers of long-term single player games.

Cite

CITATION STYLE

APA

Hammad, N., Brierley, O., & McKendrick, Z. (2021). Homecoming: Exploring returns to long-term single player games. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3411764.3445357

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free