To reclaim their seat in the rapidly growing market of virtual space, designers of the built environment can benefit from reevaluating theories that see the virtual as a mere extension/reflection of the physical. By claiming ontological autonomy from external worlds, the virtual is liberated from the hegemonic control of the physical. To explore the opportunities that such disruption in the physical/virtual continuum offers, I reflect on a series of pedagogical experiments that challenge the “myth of total virtuality”—the idea that the ultimate virtual experience is total immersion. The persistent obsession to fully immerse the user in a supposedly unmediated interiority of the virtual is evident in the minimization of the virtual reality apparatus to a state of almost nothingness. In this paper, I introduce a series of alienation/defamiliarization strategies, through which designers can invoke awareness about the mediation involved in a virtual experience—a condition that I refer to as “metavirtual.” One strategy emphasizes the pixelated ontology of the virtual space by techniques of glitching, low-resolution, low-fidelity, and low-color bitmap renders. Another involves manipulating the phenomenological expectations that our perception often experiences in non-virtual environments. This includes, not only a reconceptualization of the spatial object but also revisiting the agency of the subject in the virtual world. Different modes of spatial experience through portals, flying, and teleportation, affect the subject’s perception of space, and thereby alter their measurement of time.
CITATION STYLE
Vahdat, V. (2023). Meta-Virtuality: Strategies of Disembeddedness in Virtual Interiorities. Journal of Interior Design, 48(1), 80–92. https://doi.org/10.1111/joid.12230
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