Recently, a novel method of instruction—the use of educational games—has gained traction, particularly in the teaching of English. The method of teaching English using educational games to non-native speakers who use the language as a second or foreign language has shown remarkable results. An inventive framework for implementing the educational games learning strategy at universities is offered by this research. This is done to provide pupils with chances for interdisciplinary learning and lifetime learning. In order to address gaming and learning, the research presents social skills and knowledge training. It explains the desired learning point as well as the part that game aspects play in student engagement and the interplay between educational gaming material and students. The fundamental building blocks for developing social and cognitive abilities are the collaborative learning concepts, which are further discussed in the research. Further research links game-based learning's benefits to the development and enhancement of attitude. The research also looks at three theories: engagement theory, problem-solving theory, and narrative-centered learning theory. These ideas are crucial to the creation of the game-based learning strategy. The study goes on to discuss instructors' opinions on the game-based learning technique after giving its theoretical foundation. There is also a discussion of the benefits and drawbacks of game-based learning.
CITATION STYLE
Nguyen, T. N., Phan Thanh Tuan, & Nguyen Thi Ha Phuong. (2024). Engaging Students in The Learning Process with Game-Based Learning. International Journal of English Language Studies, 6(1), 54–60. https://doi.org/10.32996/ijels.2024.6.1.5
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