DexController: Hand-held controller recognizing grasp-pose and grasp-force in virtual reality defense game

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Abstract

We developed a hand-held controller named DexController, leveraging grasp as an additional input modality for virtual reality(VR) game. The pressure-sensitive surface of DexController could recognize two different grasp-poses (i.e. precision grip and power grip) and detect grasp-force. For demonstration, we designed a VR defense game in which players should attack different virtual enemies using the proper weapon with a proper level of force. User study confirmed that utilizing meaningful information of grasping facilitates natural mapping with game contents, which led VR game users to experience enhanced presence and enjoyment.

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Yi, H., Hong, J., & Lee, W. (2019). DexController: Hand-held controller recognizing grasp-pose and grasp-force in virtual reality defense game. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. Association for Computing Machinery. https://doi.org/10.1145/3359996.3365031

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