Understanding the degree of user engagement in a VR game is vital to provide a better gaming experience. While prior work has suggested self-reports, and biological signal-based methods, measuring game engagement remains a challenge due to its complex nature. In this work, we provide a preliminary exploration of using involuntary body gestures to measure user engagement in VR gaming. Based on data collected from 27 participants performing multiple VR games, we demonstrate a relationship between foot gesture-based models for measuring arousal and physiological responses while engaging in VR games. Our findings show the possibility of using involuntary body gestures to measure engagement.
CITATION STYLE
Elvitigala, D. S., Somarathna, R., Yan, Y., Mohammadi, G., & Quigley, A. (2022). Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming. In UIST 2022 Adjunct - Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3526114.3558691
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