An investigation into cooperative learning in a virtual world using problem-based learning

11Citations
Citations of this article
92Readers
Mendeley users who have this article in their library.

Abstract

Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within Second Life® to investigate the implementation of a problem-based learning (PBL) task. The consensus among tertiary level educators was that the experience provided more immersion and engagement than traditional methods of technological provision, leading to potentially increased depth of learning. PBL appears to be an effective tool for aiding learning within immersive three-dimensional MUVEs.

Cite

CITATION STYLE

APA

Parson, V., & Bignel, S. (2017). An investigation into cooperative learning in a virtual world using problem-based learning. Online Learning Journal, 21(2). https://doi.org/10.24059/olj.v21i2.796

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free