Abstract
This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid Adobe Flash application. This research is a development research using the ADDIE model. This model consists of 5 stages, namely: the analysis stage (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). Data collection was carried out using a questionnaire sheet and a walkthrough. Based on the results of the assessment analysis by three experts, namely: linguists, material experts, and media experts, it showed that the Lubuklinggau context-based mathematics learning media using the Adobe Flash application met the valid criteria with an average score of 4.05.
Cite
CITATION STYLE
Anggraini, L., Refianti, R., & Adha, I. (2021). PENGEMBANGAN MEDIA ADOBE FLASH BERBASIS KONTEKS LUBUKLINGGAU DITINJAU DARI SEGI KEVALIDAN. JOURNAL of MATHEMATICS SCIENCE and EDUCATION, 3(2), 84–89. https://doi.org/10.31540/jmse.v3i2.1269
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.