TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy

7Citations
Citations of this article
16Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This project explores the role of "coziness"with a serious-games project to aid speech-language pathologists specializing in voice therapy for children. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning, especially in a pediatric context. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Our project incorporates a feeling of safety (or coziness) into game development, along with character design, and expertise in developing children's media as a case study for a voice therapy serious game.

Cite

CITATION STYLE

APA

Chan, L., Chandross, D., Cober, S., & Lachman, R. (2022). TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 127–132). Association for Computing Machinery, Inc. https://doi.org/10.1145/3505270.3558352

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free