Abstract
This project explores the role of "coziness"with a serious-games project to aid speech-language pathologists specializing in voice therapy for children. Existing vocal therapy resources lack effective game interactivity and compelling character-driven storyworlds, both of which are known to increase motivation and engagement in learning, especially in a pediatric context. Many pediatric therapies, including voice therapy, depend upon creating psychologically safe environments for their patients to reduce stress, promote mindfulness and encourage self-regulation. Our project incorporates a feeling of safety (or coziness) into game development, along with character design, and expertise in developing children's media as a case study for a voice therapy serious game.
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CITATION STYLE
Chan, L., Chandross, D., Cober, S., & Lachman, R. (2022). TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 127–132). Association for Computing Machinery, Inc. https://doi.org/10.1145/3505270.3558352
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